Serious / Controversial Gaming
37 varieties of SERIOUS GAMES | Precursor to a discussion with Rafael Fajardo
Submitted on Tue, 02/05/2008 - 19:26 — mark_outhwaite
37 varieties of SERIOUS GAMES |
Precursor to a discussion with Rafael Fajardo – 02-06-2008
1) What is serious about serious games?
2) From event to game? (explain your views on Serious Games as platforms supportive of – citizen journalism – mass media and message manipulation)
How will serious games affect the time-to-market of truth, distortion, crisis, warnings, advisories, significant socioeconomic shifts? Might serious games provide for a computer, Internet and games-literate population a form of early-warning radar?
If so, do you see such an adaptation of the traditional role of media as being potentially beneficial, were the use of serious games to progress towards becoming a dominant mode of information, communications and cultural dialog/discourse? What would be some of the elements of a user experience which combines the instantaneous feedback of the news blog
(* “having or susceptible to many applications interpretations or meanings”)
Halting State, a fiction on gaming technology
Submitted on Fri, 11/30/2007 - 14:34 — Heidi
Charles Stross at Google speaking on his new book Halting State.